With "Rims Racing", the developers of Raceward Studios pursue the goal of publishing a realistic racing simulation for the consoles and the PC.
Today, the studio with two new videos gave us a detailed look behind the scenes and thus to the development of "Rims Racing". In the first video, the creators of the Raceward Studios are based on the different steps in development - including work on the physics routines of the KT Engine to create the best possible simulation.
The release takes place in August 2021
"In the second video, the focus of the developer team is on the different game modes, especially the career mode as well as on the routes and streets shown in the game. Together with Giulio Panzani and Stefano Raddrizzani From the Research Department of Politecnico di Milano, Game Designer Alessandro Carullo sees itself the physics model that was developed to simulate the tire wear during the race as perfectly as possible, "it says from official side to the second new video.
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From August 19th of August 2021, "RIMS Racing" will be available for the PC, the PlayStation 4, the PlayStation 5, the Xbox One and the Xbox Series X / S. In addition, there is an implementation for Nintendos Switch in progress that follows later.
A concrete date named Nacon and the Raceward Studios here but not yet.
Other messages on RIMS Racing.
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