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Tiny Tina s Wonderlands: Interview with the developers of the Borderlands spin

The LP (from lengthy playing or long play ) is an analog sound storage space medium, a phonograph record style defined by: a speed of 33 +1 ⁄ 3 rpm; a 12- or 10-inch (30- or 25-cm) diameter; use of the microgroove groove spec; as well as a vinyl make-up disk. Presented by Columbia in 1948, it was soon embraced as a new requirement by the whole record industry. Apart from a few fairly small refinements and the essential later enhancement of stereophonic sound, it continued to be the typical layout for record albums (during a period in music called the cd age) till its gradual substitute from the 1980s to the early 2000s, first by cassettes, after that by cds, and also ultimately by music downloads and also streaming. The LP has actually experienced a revival in appeal considering that about 2007.

Since the E3 it was some quiet around Tiny Tina s Wonderlands. But now it s finally time. Tiny Tina s Wonderlands has a release date. On top of that, 2k has given first insights into the gameplay of the new Looter shooter. In the crazy adventure, which springs to the mind Tiny Tina, we fight against dragons and other creatures in a chaotic-entertaining fantasy setting. For the first time we can create our own character and choose from different classes. Anyone who played the Borderlands 2-DLC storm on the dragon festival knows about what is likely to expect him in Wonderlands. In addition to ancient characters, the new character will also join the new villain, the Dragonlord, the craft.

In an interview, we had the opportunity to ask the developers some questions about Wonderlands in order to get some clarity about quite many untypical innovations. We talked to Senior Producer Kayla Belmore and Creative Director Matt Cox, among other things, over the many gameplay-relevant mechanics that distinguish Wonderlands of classic Borderland titles.

PC Games: What exactly does it have on the name of the game? Why did you call Wonderlands? Will there be different regions exactly as in Borderlands, which in this case represent different fantasy settings?

Matt Cox Source: 2K Games Matt Cox: The idea behind Tiny Tina s Wonderlands (Buy Now 53,99 €) is: Wonder and fantasy. All we discover in the game, all we get watch springs from the chaotic head Tinas. There will be a lot of environments that is to discover. For example, traditional castles and medieval villages, as you know from the fantasy area. But there will also be abrader areas, such as e.g. a wet Mush forest. Wonderlands works according to the motto: everything is possible. Especially when it springs the crazy mind Tiny Tinas.

PC Games: In the trailer you can see that the player moves on a top world. How exactly will this work?

Kayla Belmore Source: 2K Games Kayla Belmore: The Oberwelt is an illustration of the board game developed by Tina, which has designed for the campaign of Bunkers & Badasses. It serves to connect the story-relevant cards. In addition, there is also a lot to discover. There will be missions, challenges and even random struggles. In the latter, she carries out the fight in the ego perspective on a small scene. There are also outside the Story Dungeons and Discovering Caves. These keep some cool options ready to get the loose. You can discover additional area cards that provide your own quests for you. These are not necessarily associated with the main story. So, there is plenty of doing and discovering in the Oberwelt. The player characters that can be seen on the Oberwelt are the same, but something shrunk.

PC Games: The characters carry different armor in the trailer. Are these only cosmetic nature, or are they still offering additional bonuses?

Cox: Armor are completely new and can be found as a loot in chests and dropped by defeated opponents. The armor see all different and improve different attributes, depending on how you want to make your character. So the armor is not only cosmetic, they also help you to complete your characterbuild. But they do not work like shields in Borderlands, rather than there is guards. Armor are a great part of the Lootspiral. But not only armor bring you cosmetic possibilities. You can make your face, your personality and also the voice of your character at will. In addition, you can still select one of six character classes. Each of the classes has two different active skills.

PC Games: In previous titles, the playable characters reacted to the world and their inhabitants. Is this feature to create despite the self? Heroes part of Wonderlands?

Belmore: Everyone sitting at the table [of the Fictitious Pen & Paper Roleplay, Note] , with their own character, can interact with Tina and other characters. Frette and Valentine spoken by celebrities [Wandy Sykes and Andy Sandberg, Note] , as well as the villain Dragonlord, will talk to the character. The voice of its own character is freely selectable and can be adjusted via a slider. With all the other cosmetic possibilities, the player can completely live up. Whether you want to act as a terrible ORK or anything else, the player is left to the player. Also, when you play with friends, everyone has the chance to talk to the characters at the table. Even if you play alone, it feels like you would play a board game with friends.

PC Games: In the trailer you can see weapons from Borderlands 3 in a whole new and own style. Will we get a selection of popular weapons of Borderlands parts?

Cox: We took the most popular and best weapons and given you a very own fantasy touch. For example, Tediore is now Feriore, because we found it funny to give the weapons manufacturers a certain fantasy charm. But we have developed new weapons runs such as arm-breast runs and magic runs for the game. Of course, there are also a lot of legendary weapons, which we have developed extra for Wonderlands. But not just firearms. You will also find unique spells and melee weapons. This new Lootspirale also speaks for our new combat system. Tiny Tina s Wonderlands: Interview with developers (2) Source: 2k Games PC Games: You mean that Tiny Tina will change the world again and again like your own idea. Is this a dynamic process?

BELLOORE: Tina is the game manager and all changes that you make will happen in the context of history. But players are not necessarily possible to predict when these changes take place. Tina is already very chaotic. Likewise, as the world is already unpredictable. In addition, Tina begins to change them often according to their emotional state. That can already be seen in the trailer. The beautiful fantasy landscape with green meadows and the castle in the background is bathed by their narrative in a fire sea. This shows how Tina will change the world.

PC Games: How exactly does the skills system work in Wonderlands? Does it work similar to Borderlands?

Cox: It is very similar to what we already know from the Borderlands parts. Each of the six classes has their own capability tree, in which one distributes points from top to bottom. Each class has two active capabilities that can be exchanged at any time. Later in the game you will then be rewarded with a second class. It also has a capability tree in which one distributes points from top to bottom. Much is very well known Borderlands players, but it will be a bit easier to get to the last skill of each tree. In addition, there are also Hero Points at every level of levels. You can spread them on traditional dungeons & dragons attributes such as strength intelligence, skill, wisdom and constitution.

PC Games: How do these attributes change the way you play?

Cox: The attributes affect things like skill or magic decay times as well as the critical damage. How attributes influence the style of play, we will not explain in detail here. But so much was said: they improve the way you can play.

PC Games: How exactly does it look like magic? Do these differ greatly from the grenades from Borderlands or are they just a reskin?

BELLOORE: For players who have played Borderlands, the button pressing will feel the same. Nevertheless, spells differ significantly from grenades. Spells are rather mini action skills and thus very powerful. And they also interact differently than grenades with the environment. There are certainly spells that need to be charged, and those that can be repeated by holding down the key. There are also magic, which is applied to yourself, for example, to give yourself a sign, for struggles in a small space. Spellbooks found in the world have different rarity levels and improve different attributes. But spells can be created by anyone, so regardless of the class. You can play, we want her.

PC Games: In the trailer, a player uses two spells at the same time. How does this work?

Cox: What you could see in the trailer is someone who speaks two spells at the same time. There are different species on magic. Such, which are conjured by hand, and those who are triggered with a magic bench. Whether you can perform two spells at the same time, also dependent on the type of spells.

PC Games: Will you be able to use two weapons at the same time as in Borderlands 2?

Cox: Firearms can only be used individually. But what I can say is that while you shoot, at the same time can conjure up. That s a very cool and powerful experience.

PC Games: What about the melee? How does that fit to the fire huts and the magic?

BELLOORE: The melee attack has his own button again and is more secondary in combat. Knarren are as before the stars of our show. Spells are very powerful. And the melee is more of an extra, which can be used to close the gap to the enemy. If you are a bit too far away, you can quickly click into the opponent by pressing the melee attack. It is very fun and very satisfying if you cheat on the opponent in this way. Melee weapons also have their own loot pool and their own place in the inventory and are as well as spells, regardless of the class usable.

PC Games: Is the spinal attack around a melee attack or an active ability?

Cox: The whirlwind is an actionskill. Tiny Tina s Wonderlands: Interview with developers (3) Source: 2K Games PC Games: And what about the flying companion? Is that a Rakk, a dragon or even the Bloodwing?

Cox: What you see there is a simple elementary hawk magic. So Nue a standard hawk. Nothing we return from other parts. PC Games: We did not mean the spell, but the dragon, the fire on the opponents speech.

Cox: I m looking forward to talking more about it in the future. But we know that our fans love PET classes.

PC Games: The portals that circle the Dragonlord in the video are the Vault doors?

Cox: I can say that there are no vaults. Wonderlands has its own LORE.

PC Games: Do players have played a Borderlands part to know what it s about?

Cox: We wanted to make sure that new players who have never played a Borderlands have come up with themselves. You need no knowledge about the events of the series so far. Now we do not betray what it s going to go in the story, but we can say that it is very interesting to connect this game board dynamics with the plot. This unique concept, which we built in storm on the dragon-resistant , inspired us as we also tackle the narrative here.

PC Games: From Torgue we already know it: will return other popular characters ?

BELLOORE: At a later date, we will explain more to the story. But fans of the series will recognize many well-known faces. But we also wanted to ensure that there will be many new figures. It is also very important that new players just come to the adventure without knowing the background story of every character.

PC Games: Does our character know that he is part of a board game?

Cox: at the table, in the real world, Tina, freeze and Valentine play along with the player. The player will not speak directly at the table. But the character we create is on the one hand the person sitting at the table and on the other hand the character in the game. The voice one chooses for the character is also in the game his voice.

PC Games: Which fantasy worlds will we get to see in Wonderlands?

BELLOORE: Our style designers have made first-class work and have created a lot of great fantasy environments. Some have you seen in the trailer. We have many different biomes. And there are many things that we really want to show you. I can not talk about all the details yet, but there will be traditional fantasy environments, as well as some really worn out that you may not expect.

PC Games: Is there already releasing endgame content?

BELLOORE: We have repeatable endgame content, and we have learned a lot from our past games. Details come later. We also plan to publish new content after the release. But we talk about that only when we approach the release.

From Paul Albert author & Lukas Schmid Editorial manager 15.09.2021 at 17:26

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