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In the middle government press, 10% increase in Tencent game sales increased

Tencent announced on the 18th, and 2Q2011. The total sales have achieved 20% YoY (KRW 24.999tr), which increased by 20% YoY, and 628 billion yuan (about 7,742 billion won), which increased by 12% YoY in the previous year.

Clash-A-Rama: Clone Alone (Clash of Clans)

According to the financial data, there was a decrease in Peace Jeong-young in the second quarter, but the increase in sales of major games such as Prince Young and Battle Ground Mobile, and Balova, has brought additional sales rising.

In detail, mobile game sales increased by 13% YoY to 40.8 billion yuan (about 7,33,81.1 billion won), while PC game sales were 11 billion yuan (1,990.6 billion won for Hanwha) .

Tencent emphasizes the contents of adolescent protection in this earnings announcement and announced a minor game traffic share of 2Q this year. According to the corresponding data, the weight of the gamer in 16 years of age is 2.6%, and the specific gravity of 12 years of age is 0.3%.

This announcement recently reported that the Chinese National University Xinhua Telecommunication Sister Economic Triumph Xinhua Telecommunication Sister Economic Law is reported to mental opium in the process of reporting adolescent game and mild, and as a result, the day when the Tencent share price declined to 11%.

In addition, Tencent said the regulation of the Big Tech enterprise is a global trend, and the government is welcomed to bring more regulatory measures to the game market. And this regulation mentioned that the company could improve the social value of the company.

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