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COD Vanguard shows 7 major changes to the beta - make you faster, quieter and Nerft the sun

Since the beta of Call of Duty: Vanguard in September have passed a few weeks. Shortly before the official release, developer Sledgehammer Games has now listed many changes. Meinmmo explains what awaits you on 5 November.

The open beta has divided the community split between enthusiastic and disappointed. But even the biggest advocates have criticized 3 things specifically: visibility, spawns and audio.

These problems should be resolved to release, as many more. In the blog of the Vanguard developers (via sledgehames.com), players now find a comprehensive list of changes. Meinmmo explains the most important of them.

The Perk Ninja returns back

This popular Perk, with which you can sprint quieter, was added to Vanguard. Unobtrusively has disappeared. With the PERK players in the beta did not lose speed when they were shot. Instead, the PERK DAUNSLESS is expanded to expand the functions of unobtrusive.

Blinding news

This was changed to the sun: The Lens flare effect was reduced on all maps. In the beta, especially the sun was so bright that players were blinded and enemies could not see. That should not be a problem now. Like Sledgehammer Games in the blog says: We Nerfed the Sun.

Less covering and distorting elements: In the beta, players have complained that they are made more difficult during shooting. Too much smoke from the mouth and heavily distorting heat effects have players frustrated. These problems should no longer appear to release.

The developers have also removed the raindrop effects on the screen and improves the sights of the maps. Even HUD elements, as names, should no longer be visible at unintentional times.

sneaking gets easier

Sleeider player: One of the most important changes to the beta is the volume of the steps. Ducked and players about Kimme and Grain are now completely noiseless. Also the return of the Ninja Perks to release helps aggressive players to stay undetected.

The general sound mixing was also improved and minor audio bugs.

Movement is more aggressive

Faster players: Many changes ensure that players can be faster on the maps:

Grenades are thrown faster. Throwing grenades does not slow the player slower Players lose less speed when they are shot. Weapons can be changed faster. After the sprint you can shoot faster again.

Spawns are less chaotic

The developers speak of general improvements for spawns. This applies in particular to patrol game mode. These adjustments have already been made in the beta.

Melee weapons are adjusted

Changed melee weapons: In the listed changes in the weapons, the melee weapons has caught. This has both positive and negative impact on these weapons:

Shotguns have become deadly. The range of machine guns, shotguns and pistols was reduced. Precision when firing from the hip was adapted to many weapons.

Adaptations for attachments: The developers do not give many details here. The muzzle attachments, magazines and shafts should have less disadvantages, ammunition types, on the other hand, more.

Less frustration of killstreaks and field equipment

For these game elements there is also a list of changes:

Spy walls and espionage airliners from their own team are no longer visible in the sky; Enemy are easier to meet and destroy faster. The killstreaks unlockable MiniGun and the grenade launchers have exchanged their costs.

EVERYTHING WRONG in the COD VANGUARD BETA The sliding bomb is easier to control. The troubler and the directional microphone now have a timer after which they are automatically destroyed. The Dog Killstreak has no more graphic glitches.

If you are interested more about COD Vanguard, you could address this here too:

COD Warzone: Pacific presents new map Caldera - Release, Aircraft & Anti-Cheat. COD VANGUARD: Preload starts tomorrow - download size & release time Who is the Ultimate Edition of COD Vanguard worthwhile? Content, bonuses, cross gene

What have the changes for consequences? Apart from the annoying glitches, which are no longer there, is clear through this pre-release patch notes: Vanguard wants to make aggressive gameplay easier and a run and gun Promote Games Style. The faster and quieter soldiers, along with the Ninja Perk, ensure a significantly temporal gaming experience.

What do you think about these changes? Shares your thoughts with us in the comments! When the Preload starts and how Vanguard continues to change and develop after release, you will learn from our article: COD Vanguard & Warzone Pacific Show roadmap with events and season-start.

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