[Eye News 24 Park Ye Jin] Korea Content Promotion Agency assigned W77.7bn to the Budget for the game industry in the game industry next year. Content production support projects and game companies are central to the center of development, and the 'game team' project is held to support direct entry support for small and medium game developers. As a Games's dictionary, it was presented that the value of jointly developed and the value of the game was proposed.
On the 27th, Korea Content Promotion Agency (Labor CHO Hyundai, Hanokonjin) held the Minister of Culture, Sports and Tourism (Minister Hanged), held in 2022 online support projects.
In 2022, the game of Antonin's business budget is 14.2% in 77.7 billion won, followed by the most of all genres. However, the proportion was less than 1.1% p compared to last year. The total number of games headquarters, excluding other budgets such as business operations, is 53.16 billion won. Among these, the game industry team is 33.3 billion won, and 198 billion won is put on the game distribution team.
Specifically, the content of content production during the game industry team business is added to W24.3bn. It is supported by domestic companies that can develop game content from the end of the Convention to the end of the Convention.
In the case of game companies, the initial game developer support and Indie Game Planning Development Competition. The initial game developer business provides a specialized consulting for game sector, including expert diagnostics, publishing, and financial investment in addition to funding for contents development for startups within three years of inception. The size of the support is 13 million won per company. This time, it is scheduled to promote business to a quick schedule of 1.5 months from 1.5 months.
Indie Game Planning Development Competition is an individual or 10 Indie game organization, which is a department of planning for application planning. Pay award for selected games and supports business, such as translation, resource development, and QA. Indie Game Developers and Team 20 In the middle of 20, we will pay for a grant of up to 10 million won per team.
In addition, game time-based game cultural activation is also promoted around education expansion and game diversity support. As forced game shutdowns are abolished, we plan to perform game time selector operating business with game cultural foundation.
Kim Hyung Sew Han Kanji Game Company said, The business description of the game company and the game content production support project will be held separately after the announcement of the market, said, As, we will explain the business contents and answer questions.
For game distribution teams, the game company autonomous selection support (game more) is 7.2 billion won in the game, and 4.6 billion won in the global game hub center operation.
Game enterprise autonomic selection support business (game time) aims to improve profitability and strengthening profitability through support for overseas direct entry of domestic small and medium game developers. Domestic Development Games Pay 5.5 billion points for 50 parts of the game, and the subject can be self-choice as a payment point within 20 services.
The professional services needed to enter overseas can also be used directly in the game, and the Game Dead Platform, which can directly see, compares, and trading. Consulting, marketing, infrastructure, and game services are composed of four.
The Global Games Hub Center Operation Business is a project to foster a joint videoing company by using 50 domestic game companies in the Global Games Hub Center in Gyeonggi Province, a reserve founder or a developer or a team of more than one year, Mobile and VR test bed operations support, game data sharing yard.
Game export activation support business is also promoted. Antonin ITS Game is a business that supports global distribution of domestic small and medium-sized game developers through Global Business Support and overseas game market participation support. ITS Game reorganizes business in 2021 to support regular global beads through the site. Throughout 3-4 times, we will go to the consultation meeting for the concentration of emerging market strategy market.
The head of Kim, said, We will continue to participate in small-sized game companies and expand online B2C participation support in major overseas game markets.
In addition, in the game industry team, the E-Sports activation, the game distribution team, the game of the Game Human Resources, and the Game Country Technology Qualification, and Game Master High Operational Support Project.
Antonin promotes an institutional improvement for reducing the burden of the support business realizer. First, we will reduce the amount of business application and qualify for business applications and qualifying documents. Content Manufacturing Support The technology is also abolished. As a result of the support of government content based on the Basic Law of the Cultural Industry Promotion Basic Law, Antonin has collected 5% of sales according to the support project for two years. For existing technical fee estimates, technical fee exemptions and abolition will be discontinued later.
In 2022, the business total budget was 5,47.7 billion won, and 5.1% to 2021 was increased. Separate by support genre ▲ Broadcasting 58 billion won ▲ Game 77.7 billion won ▲ 36.2 billion won ▲ 36.2 billion won ▲ I was organized by 43.5 billion won. By function, the production support is 2,35.1 billion won ▲ Infrastructure Support 72.6 billion won ▲ overseas advance to overseas is divided into 56.8 billion won ▲.
Meanwhile, this year, Antonin, held a schedule for the support projects held in the first-year of February, one of February. We have been scheduled to set up a business plan in advance and make the most of the business schedules in advance, said CHO Hyundai. Antonin plans to complete the first quarter to the selection of business announcements and supported companies.
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