Horizonte forbidden west The Games Guerrilla developer has launched a new update for the title, the patch 1.08, which addresses a series of different problems in PlayStation 4 and PlayStation 5. There are still a couple of problems known explicitly that have not yet been solved, but Given the cadence of developer updates, it is likely that it does not happen long until they are also solved.
More specifically, it seems that there are still graphic problems related to the brightness, sharpness or saturation of the screen, but the team continues to investigate and today's patch does not address that explicitly. There are also problems crossing after a quick trip to a campfire in the middle of a tornado and a specific problem with rewards for the Black Box Collectible activity.
You can check the complete notes of the patch for prohibited prohibited west_ The patch 1.08 below, directly from the source:
Arrangements and improvements
Main missions
- A problem was solved in the main mission 'to the edge' where you can use Silent Strike in a specific Bristleback of the mission will teleport to the player to Chainscrape.
- A problem was solved in the main mission 'The Dying Lands' where Varl and Zo sometimes remained inactive outside of Plainsong and blocked the progression.
- A problem was solved in the main mission 'The Dying Lands' where Aloy's companions did not open the way after restarting from a specific save.
- A problem was solved in the main mission "The Broken Sky" in which recharging a certain save sometimes could deactivate the fast journey without wanting.
- A problem was solved in the main mission "cuna of echoes" in which loading a guard created on the previous patch caused Aloy to stay trapped at the base.
- A problem was solved in the main mission 'Thebas' where Aloy's breathing sounds were reproduced during a cinematographic sequence.
- A problem was solved in the main mission "All that remains" in which restarting from a certain saved would make Aloy appear at the base and could not leave.
Secondary Missions
- A problem was solved in the secondary mission 'The Bristlebacks' where Ulvund did not receive the note and stayed at Chainscrape after completing the mission.
- A problem was solved in the secondary mission "What was lost" in which Kotallo sometimes stopped responding when recharging from a specific save.
- A problem was solved in the secondary mission "blood by blood" in which she could not interact with Kavvoh and Arokkeh in specific circumstances, which blocked progression.
- A problem was solved in the secondary mission "Forbidden legacy" in which traveling fast during the Slithherfang meeting made the machine reappear, which blocked progression.
- A problem was solved in the secondary mission "The roots that unite" where the objective of the "Go to Drumroot" mission was not completed after damaging WideMaws from a great distance.
- A problem was solved in the mission of mission "call and response" in which to kill enemies before receiving the goal to do so could block progression.
Global Activities
- A problem was solved in Gauntlet Run, where to pass the finish line last would result in a victory in specific circumstances.
- Several problems were corrected with specific icons of FiregleAm and Metal Flower that were not on the map.
- A problem was solved by which Firegleam icons were not correctly deleted from the map once the related activity was completed.
- A problem was solved by which the fast trip was disabled in specific circumstances when loading a saved file while playing Machine Strike.
User interface / user experience
- A problem was solved by which the Machine Strike user interface blurs briefly at the end of a game.
Graphics
- A problem was solved by which Aloy no longer appeared wet after being in the water.
- Several corrections of graphics and improvements in the kinematics.
- Multiple visual improvements in shadows and clouds.
- A problem was solved by which the control mode controls froze when starting the photography mode during a swan immersion.
Performance and stability
- Multiple failure corrections.
- Multiple performance improvements and transmission in kinematics.
- Multiple non-intentional load screens and black screens were removed.
- Multiple instances of transmission and visual appearance were corrected.
Other
- He made several improvements in the movement and animations of the NPCs in the settlements.
- Simplified the labeling of individual components when scanning machines and movement targeted are used.
* When collecting potions or tools that no longer fit into your tool belt, now move to the stash. * Several changes in balance in weapons and enemies. * Several cases were corrected in which Aloy could be stuck in geometry. * A problem was solved by which the trophy "all types of scanned machines" could be easily lost during the final main mission "singularity". * The call of the mount was corrected that sometimes caused the flying frame to be generated in unwanted positions and, in rare cases, was unattainable. * Several data points that are located in areas that the player could not return now automatically unlock when the player leaves that space. * Multiple instances of specific music tracks that were stuck and repeated.
As noted above, Horizonte forbidden west The patch 1.08 is now available. In general, _ well-prohibited west_ is currently available for PlayStation 5 and PlayStation 4. You can check all our previous coverage of Horizonte forbidden west right here.
What do you think of the latest update of Horizonte forbidden west? Have you been playing the new video game yourself? Let us know in the comments, or feel free to communicate and contact me directly on Twitter in @rollinbishop to talk about everything related to games!
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